5.676
137
5.676
137
Custom Torque Map is a GTA V script that changes the engine torque output.
By default, the engine output in GTA V is linear, and drops with 40% towards the end of the rev range (80%).
This causes every vehicle to feel similar during acceleration, even with varying amounts of
fInitialDriveForce and fInitialDragCoeff in the handling definitions.
This script overlays an engine map on the base input power - the engine torque map can be defined as anything, and has real in-world performance changes.
Features
Requirements and installation
- Grand Theft Auto V
- ScriptHookV
To install, drag and drop the CustomTorqueMap.asi file and CustomTorqueMap folder to the GTA V folder.
Engine mappings go into the Configs folder, and are automatically loaded when the model matches, or the model and plate match.
Check TheAdmiester's repository on GitHub for pre-made configurations.
Open the management menu with the ctm cheat (use tilde (~) to open the cheat console). Other hotkeys may be assigned in settings_menu.ini
Configuration
Read the included README.pdf for a complete description.
Check TheAdmiester's repository on GitHub for pre-made configurations.
Special Thanks
Thanks to the following people, who helped with making this script come together:
- TheAdmiester, for providing lots of data and testing
- Members of GVMA, for testing and general involvement
Changelog
1.0.2
* Add support for {actual_rpm}|{actual_torque} in the torque map. Conversion to relative numbers is not required any more. Check CustomTorqueMap/Configs/VAG 4.2 V8 FSI 32v.ini for an example.
* Fix crash on invalid/missing config
* Fix crash on missing vehicle
* Update dependencies
1.0.1
Add exported function to retrieve idle, rev limit and actual RPM if those are defined
Fix mapped "actual" RPM reporting below 0.2 RPM
1.0.0
Initial release
By default, the engine output in GTA V is linear, and drops with 40% towards the end of the rev range (80%).
This causes every vehicle to feel similar during acceleration, even with varying amounts of
fInitialDriveForce and fInitialDragCoeff in the handling definitions.
This script overlays an engine map on the base input power - the engine torque map can be defined as anything, and has real in-world performance changes.
Features
- Supports torque maps with any amount of data points
- Automatically loads maps based on vehicle model or plate
- Supports NPC vehicles
- Compatible with engine tuning
- Calculates live (horse)power and torque
- Exports power/torque data and raw calculations to csv
- API: Function to retrieve actual player RPM and RPM limits
Requirements and installation
- Grand Theft Auto V
- ScriptHookV
To install, drag and drop the CustomTorqueMap.asi file and CustomTorqueMap folder to the GTA V folder.
Engine mappings go into the Configs folder, and are automatically loaded when the model matches, or the model and plate match.
Check TheAdmiester's repository on GitHub for pre-made configurations.
Open the management menu with the ctm cheat (use tilde (~) to open the cheat console). Other hotkeys may be assigned in settings_menu.ini
Configuration
Read the included README.pdf for a complete description.
Check TheAdmiester's repository on GitHub for pre-made configurations.
Special Thanks
Thanks to the following people, who helped with making this script come together:
- TheAdmiester, for providing lots of data and testing
- Members of GVMA, for testing and general involvement
Changelog
1.0.2
* Add support for {actual_rpm}|{actual_torque} in the torque map. Conversion to relative numbers is not required any more. Check CustomTorqueMap/Configs/VAG 4.2 V8 FSI 32v.ini for an example.
* Fix crash on invalid/missing config
* Fix crash on missing vehicle
* Update dependencies
1.0.1
Add exported function to retrieve idle, rev limit and actual RPM if those are defined
Fix mapped "actual" RPM reporting below 0.2 RPM
1.0.0
Initial release
Првпат Додадено: Октомври 3, 2021
Последно Ажурирање: Август 17, 2022
Последно Симнување: пред 2 саати
67 Коментари
More mods by ikt:
Custom Torque Map is a GTA V script that changes the engine torque output.
By default, the engine output in GTA V is linear, and drops with 40% towards the end of the rev range (80%).
This causes every vehicle to feel similar during acceleration, even with varying amounts of
fInitialDriveForce and fInitialDragCoeff in the handling definitions.
This script overlays an engine map on the base input power - the engine torque map can be defined as anything, and has real in-world performance changes.
Features
Requirements and installation
- Grand Theft Auto V
- ScriptHookV
To install, drag and drop the CustomTorqueMap.asi file and CustomTorqueMap folder to the GTA V folder.
Engine mappings go into the Configs folder, and are automatically loaded when the model matches, or the model and plate match.
Check TheAdmiester's repository on GitHub for pre-made configurations.
Open the management menu with the ctm cheat (use tilde (~) to open the cheat console). Other hotkeys may be assigned in settings_menu.ini
Configuration
Read the included README.pdf for a complete description.
Check TheAdmiester's repository on GitHub for pre-made configurations.
Special Thanks
Thanks to the following people, who helped with making this script come together:
- TheAdmiester, for providing lots of data and testing
- Members of GVMA, for testing and general involvement
Changelog
1.0.2
* Add support for {actual_rpm}|{actual_torque} in the torque map. Conversion to relative numbers is not required any more. Check CustomTorqueMap/Configs/VAG 4.2 V8 FSI 32v.ini for an example.
* Fix crash on invalid/missing config
* Fix crash on missing vehicle
* Update dependencies
1.0.1
Add exported function to retrieve idle, rev limit and actual RPM if those are defined
Fix mapped "actual" RPM reporting below 0.2 RPM
1.0.0
Initial release
By default, the engine output in GTA V is linear, and drops with 40% towards the end of the rev range (80%).
This causes every vehicle to feel similar during acceleration, even with varying amounts of
fInitialDriveForce and fInitialDragCoeff in the handling definitions.
This script overlays an engine map on the base input power - the engine torque map can be defined as anything, and has real in-world performance changes.
Features
- Supports torque maps with any amount of data points
- Automatically loads maps based on vehicle model or plate
- Supports NPC vehicles
- Compatible with engine tuning
- Calculates live (horse)power and torque
- Exports power/torque data and raw calculations to csv
- API: Function to retrieve actual player RPM and RPM limits
Requirements and installation
- Grand Theft Auto V
- ScriptHookV
To install, drag and drop the CustomTorqueMap.asi file and CustomTorqueMap folder to the GTA V folder.
Engine mappings go into the Configs folder, and are automatically loaded when the model matches, or the model and plate match.
Check TheAdmiester's repository on GitHub for pre-made configurations.
Open the management menu with the ctm cheat (use tilde (~) to open the cheat console). Other hotkeys may be assigned in settings_menu.ini
Configuration
Read the included README.pdf for a complete description.
Check TheAdmiester's repository on GitHub for pre-made configurations.
Special Thanks
Thanks to the following people, who helped with making this script come together:
- TheAdmiester, for providing lots of data and testing
- Members of GVMA, for testing and general involvement
Changelog
1.0.2
* Add support for {actual_rpm}|{actual_torque} in the torque map. Conversion to relative numbers is not required any more. Check CustomTorqueMap/Configs/VAG 4.2 V8 FSI 32v.ini for an example.
* Fix crash on invalid/missing config
* Fix crash on missing vehicle
* Update dependencies
1.0.1
Add exported function to retrieve idle, rev limit and actual RPM if those are defined
Fix mapped "actual" RPM reporting below 0.2 RPM
1.0.0
Initial release
Првпат Додадено: Октомври 3, 2021
Последно Ажурирање: Август 17, 2022
Последно Симнување: пред 2 саати
@ikt man you're patient with him, he's clearly have no idea what this mod does and asking questions even captain obvious would be ashamed of
@ikt would this conflict with turbofix?
@FiB0111
Nope.
@ikt Nice, thanks for the heads up.
@3ric2hew the author of this mod is a very kind man ans it's absolutely not a shame if i don't understand how this mod works.
Even with complete new install of the game it continiues to crashes gears.asi and customtorquemap.asi
@motosxorpio could you upload your Demon's torque map? Or just send me?
@Forresciak
https://pastebin.com/TUf6Xd1V
@motosxorpio Awesome! I owe you one!
@motosxorpio how about gtr r35 nismo? please
@k3lm3
https://pastebin.com/pxEVaPzy untested torque curve for 2020 GTR Nismo using @ikt formula in pdf. Includes fmass and fInitialDriveForce. You fill in the blank for ModelName.
@motosxorpio thanks dawg u da best
@k3lm3
o7
Can u pls @ikt develop the same idia but for fivem?
No.
hi can we add more model names to one file ? btw this mod is sick !!!
@Angelslayer
It only supports one model per config, so you'll have to copy-paste things...
how do I create a custom torque map? is editing the text file the only way?
can you teach me how to do the config?pls
Just look at the example files and use that gray matter.