Updated Enhanced Fighting Animations (WIP) 5.5
22.809
232
22.809
232
What this mod is all about:
This mod overhauls the visual aspect/functionality of melee fights allowing them to look more realistic and varied when compared to the original GTA V melee system. It completely enhances the melee combat system adding in new melee weapon combos, fighting animations, taunts, damage/ reactions and much more. It makes melee fights longer lasting, visually appealing and generally more fun. (Full description on OIV File Provided)
Included in this Mod: (Simple View)
+New Melee Animations (Used from GTA V database and Custom Anims)
+Combo Finishers
+Melee Weapon Combos
+Alternate Unarmed Combos
+Enhanced Counter Moves
+Melee Weapon Animations
+Failed Takedown Animations Replace Forward Kicks
+Edited Ped Health and Damages
+Player and AI Taunts
+ Melee Enemy Types with Different Buffs and Weaknesses
+Melee Enemy Types Have Different Melee Combos/Finishers
+Many Enemies Fight at Once
+Replaced Shove attack
+Armed Gun Melee Combos
+Edited Gunner Melee Reactions
+One Handed and Two Handed Gun Attack Combos/Combo Finishers
Download instructions in Read Me.
New video showcase available! ;D
OIV Package Support for quicker installation! (manual optional available too)
Requirements: (prevents crashes)
Heap adjuster:
https://www.gta5-mods.com/tools/heap-limit-adjuster-600-mb-of-heap
Packfile limit adjuster:
https://www.gta5-mods.com/tools/packfile-limit-adjuster
Incompatible mods: (Feel free to let me know)
World of Variety
Streets of Rage Brawling
Immersive Combat
*Notice* : Any mods that edit meta files such as pedbrawlingstyles, pedhealth, etc.
NOTICE: If you have ISSUES with the mod, PLEASE JOIN my DISCORD. It is easer for me to keep in contact on the go and works better for user assistance. If you have a specific problem post in the "Assistance" tab or a suggestion? "Mods and Ideas" tab. Thank you and have fun! If discord does not work for you I am not opposed to messaging back here just may take me longer to respond. :D
Link: https://discord.com/invite/SmNGBN47vc
Change Log:
-New content with Version 5.5-
+All main story player characters have unique fighting styles and unarmed combo finishers/counters with melee weapon specializations. (Also implemented into the public of GTA V) BS_FRANKLIN, BS_TREVOR, BS_MICHAEL (Details explained in "New Brawlingstyle info_Enemy Types_Edited ped list.txt")
+4 new fighting styles with unique unarmed combos, unarmed/melee wpn counters, combo finishers. (Main characters + BS_BOXER)
+Renamed BS_Monk to BS_Karate and BS_Strong to BS_Heavy_Brawler to match attack style.
+Enhancements to Karate fighting style using NEW animations provided by TheFuumaSage. (Aggressive karate kicks, flips etc)
+Implemented new anims from arena wars update (backflip kick parry, double kick takedown), karate chop emote taunts to Karate style (Includes new unarmed stance, knife stance, knife counter, large wpn counter and support taunts)
+Melee weapon and unarmed intros are now MP death match intro anims and AI support taunts. (Knuckle crunch, shadow boxing, all 1h or 2h weapon swings etc)
+Melee intro for player is also available when locking on to target. (One option for now)
+New first person (third person view) idle stance. (Russian drunk stance replace)
+New grapple attacks implemented throughout all fighting styles. (Casino brawl throw, neck break/gut punch, and grapple headbutt) Can activate when close enough to "shove" the enemy. BS_trevor throws, BS_michael headbutts, and BS_franklin snaps kneck. Armed with guns (any fighting style) and up close with an attack cycles through all.
+New Heavy_Brawler kick close attack "Russian Drunk bar fight/tackle sequence". (Press A on controller)
+Edited damages for more better gameplay.
+Boss has revamped melee combo (new takedown anim ATTACK moves) with knee strike finisher (TheFuumaSage)
+Better melee reactions from hit while walking and standing idle.
+New melee weapon takedowns (Stab through face, front gut slash etc)
+Peds.ymt has been edited to incorporate all 8 fighting styles into the public of GTA V. (Some are random, but others intentional)
+Fixed character "Pop-up" issue from certain takedowns, now all should make the victim ragdoll appropriately including grapples.
-5.0-
-BS_BOSS is now a new UNIQUE fighting style. They have seperate combo moves for all unarmed and melee weapons. They also have new unique combo finishers and include new HIDDEN melee takedown and failed takedown animations. (Can be added to any peds within the Peds.ymt, Read "New Brawling styles and enemy types.txt" for more info.)
New Weapon Attacks/Animations:
-All melee weapons including the knives, small weapons, large two handed weapons and one handed/two handed guns have unique fighting combos/finishers.
Hidden Animations Notice:
-These new takedowns were hidden within a seperate file within the game and were never used. This means that I had to adjust the timers and homings myself based off of other vanilla weapon takedowns and I got it to be as smooth as possible after MUCH trial and error, but sometimes the animations do not land perfectly but it depends on where your character is located and how far away your target is.
Gun Takedowns:
-The Red Dead Redemption Style gun executions are now fully functioning takedowns/combo finishers, but at this moment do not have gun sounds or muzzle flash effects. They do however still leave a bullet entry wound and blood effect. (Silencers make it look cooler/realistic for now) The one handed gun executions kill the target every time (unless target has raised health via trainer), but there is a bug with the two handed in which SOMETIMES it does not kill the target instantly, but does still take health.
-All two handed and one handed gun melee combat have been revamped making it easier to perform failed takedowns or "visual counters". While aiming at the target and in close proximity, press the unarmed attack button ("B" on controller) and then press the kick or ("A" on controller) will activate the reverse failed takedown every time. This failed takedown move knocks them back so you can aim for the head (Reminds me of something John Wick would do)
Melee Weapon takedowns:
-Large weapon finishers are also sometimes glitchy, but they look way better than when I first edited them. There is one that looks like it came straight out of GTA IV! ;D
-The Brass Knuckles are now a killer weapon, EVERY attack after the initial forward short is a melee takedown. This means you or the enemy can use attacks that knockout everyone in the room with ONE hit. It is even possible to string together animations. This is an OP weapon for the Boss, so I recommend either having invincibility or very high health set via trainer.
-New Boss Enemy Support Taunts:
In the background you can now see that any Boss waiting to fight will do unique taunts from preparing there strikes, switching up there stance or even shadow fighting to strike intimidation in their opponent.
-4.5- (Read "Important Info.txt" for full Description)
BS_MONK and BS_STRONG brawling styles are now new UNIQUE fighting styles.
BS_BOSS replaces the older BS_WEAK (Check "New Brawlingstyle info and Enemy Types.txt" for more info on all brawlingstyles including what vanilla peds are assigned to each one)
New Weapon Attacks/smoother reactions
Psycho Animations have been integrated
Upgraded Large weapon Combos/Finishers
Improved Armed/Gun combat
Peds/gang edits: New melee attacker buffs
New Verbal Taunting abilities
Improved Damages (realistic deaths)
Props stay on longer during combat (Sunglasses, hats, etc.)
-4.0 (gameconfig update)-
Updated gameconfig for new update. Gameconfig (1.0.2372)
Edited Gameconfig melee variables for better performance.
-4.0-
Melee weapon Combos
New enemy types with buffs and weaknesses (Ped list included and tutorial in "New Brawlingstyle info and Enemy Types.txt")
New edited moves and melee weapon finishers.
Edited pedhealth to enhance combat.
Smoother melee reactions and armed gunner reactions.
-3.5 (fixed)-
Updated the gameconfig for recent update
Added Uninstall OIV File
Re-Added original "gut punch" move from previous updates
(more in depth description of version 4.0 in "Important READ ASAP" text document.)
Enjoy and thank you for your support!
PS: If you use this mod in your videos be sure to credit me so others can experience this too! Thank you! :D
Special Thanks and credit:
Thank you F7YO for allowing me to edit your gameconfig to support this mod, without it this would not be possible! Give him support and I do not claim this gameconfig as my own as all credit goes to him! :D
Link & Account:
https://www.gta5-mods.com/misc/gta-5-gameconfig-300-cars
https://www.gta5-mods.com/users/F7YO
Thank you: Felix Bartling (reditec) ! This makes installations so much easier!
https://www.gta5-mods.com/tools/openiv-package-creator
Special thanks to TheFuumaSage for permitting me to use some of his custom animations and keeping the inspiration alive!! ;D
https://www.gta5-mods.com/users/TheFuumaSage
Support me on Patreon and find more content!:
https://www.patreon.com/wolffiremodz
This mod overhauls the visual aspect/functionality of melee fights allowing them to look more realistic and varied when compared to the original GTA V melee system. It completely enhances the melee combat system adding in new melee weapon combos, fighting animations, taunts, damage/ reactions and much more. It makes melee fights longer lasting, visually appealing and generally more fun. (Full description on OIV File Provided)
Included in this Mod: (Simple View)
+New Melee Animations (Used from GTA V database and Custom Anims)
+Combo Finishers
+Melee Weapon Combos
+Alternate Unarmed Combos
+Enhanced Counter Moves
+Melee Weapon Animations
+Failed Takedown Animations Replace Forward Kicks
+Edited Ped Health and Damages
+Player and AI Taunts
+ Melee Enemy Types with Different Buffs and Weaknesses
+Melee Enemy Types Have Different Melee Combos/Finishers
+Many Enemies Fight at Once
+Replaced Shove attack
+Armed Gun Melee Combos
+Edited Gunner Melee Reactions
+One Handed and Two Handed Gun Attack Combos/Combo Finishers
Download instructions in Read Me.
New video showcase available! ;D
OIV Package Support for quicker installation! (manual optional available too)
Requirements: (prevents crashes)
Heap adjuster:
https://www.gta5-mods.com/tools/heap-limit-adjuster-600-mb-of-heap
Packfile limit adjuster:
https://www.gta5-mods.com/tools/packfile-limit-adjuster
Incompatible mods: (Feel free to let me know)
World of Variety
Streets of Rage Brawling
Immersive Combat
*Notice* : Any mods that edit meta files such as pedbrawlingstyles, pedhealth, etc.
NOTICE: If you have ISSUES with the mod, PLEASE JOIN my DISCORD. It is easer for me to keep in contact on the go and works better for user assistance. If you have a specific problem post in the "Assistance" tab or a suggestion? "Mods and Ideas" tab. Thank you and have fun! If discord does not work for you I am not opposed to messaging back here just may take me longer to respond. :D
Link: https://discord.com/invite/SmNGBN47vc
Change Log:
-New content with Version 5.5-
+All main story player characters have unique fighting styles and unarmed combo finishers/counters with melee weapon specializations. (Also implemented into the public of GTA V) BS_FRANKLIN, BS_TREVOR, BS_MICHAEL (Details explained in "New Brawlingstyle info_Enemy Types_Edited ped list.txt")
+4 new fighting styles with unique unarmed combos, unarmed/melee wpn counters, combo finishers. (Main characters + BS_BOXER)
+Renamed BS_Monk to BS_Karate and BS_Strong to BS_Heavy_Brawler to match attack style.
+Enhancements to Karate fighting style using NEW animations provided by TheFuumaSage. (Aggressive karate kicks, flips etc)
+Implemented new anims from arena wars update (backflip kick parry, double kick takedown), karate chop emote taunts to Karate style (Includes new unarmed stance, knife stance, knife counter, large wpn counter and support taunts)
+Melee weapon and unarmed intros are now MP death match intro anims and AI support taunts. (Knuckle crunch, shadow boxing, all 1h or 2h weapon swings etc)
+Melee intro for player is also available when locking on to target. (One option for now)
+New first person (third person view) idle stance. (Russian drunk stance replace)
+New grapple attacks implemented throughout all fighting styles. (Casino brawl throw, neck break/gut punch, and grapple headbutt) Can activate when close enough to "shove" the enemy. BS_trevor throws, BS_michael headbutts, and BS_franklin snaps kneck. Armed with guns (any fighting style) and up close with an attack cycles through all.
+New Heavy_Brawler kick close attack "Russian Drunk bar fight/tackle sequence". (Press A on controller)
+Edited damages for more better gameplay.
+Boss has revamped melee combo (new takedown anim ATTACK moves) with knee strike finisher (TheFuumaSage)
+Better melee reactions from hit while walking and standing idle.
+New melee weapon takedowns (Stab through face, front gut slash etc)
+Peds.ymt has been edited to incorporate all 8 fighting styles into the public of GTA V. (Some are random, but others intentional)
+Fixed character "Pop-up" issue from certain takedowns, now all should make the victim ragdoll appropriately including grapples.
-5.0-
-BS_BOSS is now a new UNIQUE fighting style. They have seperate combo moves for all unarmed and melee weapons. They also have new unique combo finishers and include new HIDDEN melee takedown and failed takedown animations. (Can be added to any peds within the Peds.ymt, Read "New Brawling styles and enemy types.txt" for more info.)
New Weapon Attacks/Animations:
-All melee weapons including the knives, small weapons, large two handed weapons and one handed/two handed guns have unique fighting combos/finishers.
Hidden Animations Notice:
-These new takedowns were hidden within a seperate file within the game and were never used. This means that I had to adjust the timers and homings myself based off of other vanilla weapon takedowns and I got it to be as smooth as possible after MUCH trial and error, but sometimes the animations do not land perfectly but it depends on where your character is located and how far away your target is.
Gun Takedowns:
-The Red Dead Redemption Style gun executions are now fully functioning takedowns/combo finishers, but at this moment do not have gun sounds or muzzle flash effects. They do however still leave a bullet entry wound and blood effect. (Silencers make it look cooler/realistic for now) The one handed gun executions kill the target every time (unless target has raised health via trainer), but there is a bug with the two handed in which SOMETIMES it does not kill the target instantly, but does still take health.
-All two handed and one handed gun melee combat have been revamped making it easier to perform failed takedowns or "visual counters". While aiming at the target and in close proximity, press the unarmed attack button ("B" on controller) and then press the kick or ("A" on controller) will activate the reverse failed takedown every time. This failed takedown move knocks them back so you can aim for the head (Reminds me of something John Wick would do)
Melee Weapon takedowns:
-Large weapon finishers are also sometimes glitchy, but they look way better than when I first edited them. There is one that looks like it came straight out of GTA IV! ;D
-The Brass Knuckles are now a killer weapon, EVERY attack after the initial forward short is a melee takedown. This means you or the enemy can use attacks that knockout everyone in the room with ONE hit. It is even possible to string together animations. This is an OP weapon for the Boss, so I recommend either having invincibility or very high health set via trainer.
-New Boss Enemy Support Taunts:
In the background you can now see that any Boss waiting to fight will do unique taunts from preparing there strikes, switching up there stance or even shadow fighting to strike intimidation in their opponent.
-4.5- (Read "Important Info.txt" for full Description)
BS_MONK and BS_STRONG brawling styles are now new UNIQUE fighting styles.
BS_BOSS replaces the older BS_WEAK (Check "New Brawlingstyle info and Enemy Types.txt" for more info on all brawlingstyles including what vanilla peds are assigned to each one)
New Weapon Attacks/smoother reactions
Psycho Animations have been integrated
Upgraded Large weapon Combos/Finishers
Improved Armed/Gun combat
Peds/gang edits: New melee attacker buffs
New Verbal Taunting abilities
Improved Damages (realistic deaths)
Props stay on longer during combat (Sunglasses, hats, etc.)
-4.0 (gameconfig update)-
Updated gameconfig for new update. Gameconfig (1.0.2372)
Edited Gameconfig melee variables for better performance.
-4.0-
Melee weapon Combos
New enemy types with buffs and weaknesses (Ped list included and tutorial in "New Brawlingstyle info and Enemy Types.txt")
New edited moves and melee weapon finishers.
Edited pedhealth to enhance combat.
Smoother melee reactions and armed gunner reactions.
-3.5 (fixed)-
Updated the gameconfig for recent update
Added Uninstall OIV File
Re-Added original "gut punch" move from previous updates
(more in depth description of version 4.0 in "Important READ ASAP" text document.)
Enjoy and thank you for your support!
PS: If you use this mod in your videos be sure to credit me so others can experience this too! Thank you! :D
Special Thanks and credit:
Thank you F7YO for allowing me to edit your gameconfig to support this mod, without it this would not be possible! Give him support and I do not claim this gameconfig as my own as all credit goes to him! :D
Link & Account:
https://www.gta5-mods.com/misc/gta-5-gameconfig-300-cars
https://www.gta5-mods.com/users/F7YO
Thank you: Felix Bartling (reditec) ! This makes installations so much easier!
https://www.gta5-mods.com/tools/openiv-package-creator
Special thanks to TheFuumaSage for permitting me to use some of his custom animations and keeping the inspiration alive!! ;D
https://www.gta5-mods.com/users/TheFuumaSage
Support me on Patreon and find more content!:
https://www.patreon.com/wolffiremodz
Првпат Додадено: Август 20, 2019
Последно Ажурирање: Март 30, 2022
Последно Симнување: пред 36 минути
All Versions
1 Коментар
More mods by WolfFire23309:
What this mod is all about:
This mod overhauls the visual aspect/functionality of melee fights allowing them to look more realistic and varied when compared to the original GTA V melee system. It completely enhances the melee combat system adding in new melee weapon combos, fighting animations, taunts, damage/ reactions and much more. It makes melee fights longer lasting, visually appealing and generally more fun. (Full description on OIV File Provided)
Included in this Mod: (Simple View)
+New Melee Animations (Used from GTA V database and Custom Anims)
+Combo Finishers
+Melee Weapon Combos
+Alternate Unarmed Combos
+Enhanced Counter Moves
+Melee Weapon Animations
+Failed Takedown Animations Replace Forward Kicks
+Edited Ped Health and Damages
+Player and AI Taunts
+ Melee Enemy Types with Different Buffs and Weaknesses
+Melee Enemy Types Have Different Melee Combos/Finishers
+Many Enemies Fight at Once
+Replaced Shove attack
+Armed Gun Melee Combos
+Edited Gunner Melee Reactions
+One Handed and Two Handed Gun Attack Combos/Combo Finishers
Download instructions in Read Me.
New video showcase available! ;D
OIV Package Support for quicker installation! (manual optional available too)
Requirements: (prevents crashes)
Heap adjuster:
https://www.gta5-mods.com/tools/heap-limit-adjuster-600-mb-of-heap
Packfile limit adjuster:
https://www.gta5-mods.com/tools/packfile-limit-adjuster
Incompatible mods: (Feel free to let me know)
World of Variety
Streets of Rage Brawling
Immersive Combat
*Notice* : Any mods that edit meta files such as pedbrawlingstyles, pedhealth, etc.
NOTICE: If you have ISSUES with the mod, PLEASE JOIN my DISCORD. It is easer for me to keep in contact on the go and works better for user assistance. If you have a specific problem post in the "Assistance" tab or a suggestion? "Mods and Ideas" tab. Thank you and have fun! If discord does not work for you I am not opposed to messaging back here just may take me longer to respond. :D
Link: https://discord.com/invite/SmNGBN47vc
Change Log:
-New content with Version 5.5-
+All main story player characters have unique fighting styles and unarmed combo finishers/counters with melee weapon specializations. (Also implemented into the public of GTA V) BS_FRANKLIN, BS_TREVOR, BS_MICHAEL (Details explained in "New Brawlingstyle info_Enemy Types_Edited ped list.txt")
+4 new fighting styles with unique unarmed combos, unarmed/melee wpn counters, combo finishers. (Main characters + BS_BOXER)
+Renamed BS_Monk to BS_Karate and BS_Strong to BS_Heavy_Brawler to match attack style.
+Enhancements to Karate fighting style using NEW animations provided by TheFuumaSage. (Aggressive karate kicks, flips etc)
+Implemented new anims from arena wars update (backflip kick parry, double kick takedown), karate chop emote taunts to Karate style (Includes new unarmed stance, knife stance, knife counter, large wpn counter and support taunts)
+Melee weapon and unarmed intros are now MP death match intro anims and AI support taunts. (Knuckle crunch, shadow boxing, all 1h or 2h weapon swings etc)
+Melee intro for player is also available when locking on to target. (One option for now)
+New first person (third person view) idle stance. (Russian drunk stance replace)
+New grapple attacks implemented throughout all fighting styles. (Casino brawl throw, neck break/gut punch, and grapple headbutt) Can activate when close enough to "shove" the enemy. BS_trevor throws, BS_michael headbutts, and BS_franklin snaps kneck. Armed with guns (any fighting style) and up close with an attack cycles through all.
+New Heavy_Brawler kick close attack "Russian Drunk bar fight/tackle sequence". (Press A on controller)
+Edited damages for more better gameplay.
+Boss has revamped melee combo (new takedown anim ATTACK moves) with knee strike finisher (TheFuumaSage)
+Better melee reactions from hit while walking and standing idle.
+New melee weapon takedowns (Stab through face, front gut slash etc)
+Peds.ymt has been edited to incorporate all 8 fighting styles into the public of GTA V. (Some are random, but others intentional)
+Fixed character "Pop-up" issue from certain takedowns, now all should make the victim ragdoll appropriately including grapples.
-5.0-
-BS_BOSS is now a new UNIQUE fighting style. They have seperate combo moves for all unarmed and melee weapons. They also have new unique combo finishers and include new HIDDEN melee takedown and failed takedown animations. (Can be added to any peds within the Peds.ymt, Read "New Brawling styles and enemy types.txt" for more info.)
New Weapon Attacks/Animations:
-All melee weapons including the knives, small weapons, large two handed weapons and one handed/two handed guns have unique fighting combos/finishers.
Hidden Animations Notice:
-These new takedowns were hidden within a seperate file within the game and were never used. This means that I had to adjust the timers and homings myself based off of other vanilla weapon takedowns and I got it to be as smooth as possible after MUCH trial and error, but sometimes the animations do not land perfectly but it depends on where your character is located and how far away your target is.
Gun Takedowns:
-The Red Dead Redemption Style gun executions are now fully functioning takedowns/combo finishers, but at this moment do not have gun sounds or muzzle flash effects. They do however still leave a bullet entry wound and blood effect. (Silencers make it look cooler/realistic for now) The one handed gun executions kill the target every time (unless target has raised health via trainer), but there is a bug with the two handed in which SOMETIMES it does not kill the target instantly, but does still take health.
-All two handed and one handed gun melee combat have been revamped making it easier to perform failed takedowns or "visual counters". While aiming at the target and in close proximity, press the unarmed attack button ("B" on controller) and then press the kick or ("A" on controller) will activate the reverse failed takedown every time. This failed takedown move knocks them back so you can aim for the head (Reminds me of something John Wick would do)
Melee Weapon takedowns:
-Large weapon finishers are also sometimes glitchy, but they look way better than when I first edited them. There is one that looks like it came straight out of GTA IV! ;D
-The Brass Knuckles are now a killer weapon, EVERY attack after the initial forward short is a melee takedown. This means you or the enemy can use attacks that knockout everyone in the room with ONE hit. It is even possible to string together animations. This is an OP weapon for the Boss, so I recommend either having invincibility or very high health set via trainer.
-New Boss Enemy Support Taunts:
In the background you can now see that any Boss waiting to fight will do unique taunts from preparing there strikes, switching up there stance or even shadow fighting to strike intimidation in their opponent.
-4.5- (Read "Important Info.txt" for full Description)
BS_MONK and BS_STRONG brawling styles are now new UNIQUE fighting styles.
BS_BOSS replaces the older BS_WEAK (Check "New Brawlingstyle info and Enemy Types.txt" for more info on all brawlingstyles including what vanilla peds are assigned to each one)
New Weapon Attacks/smoother reactions
Psycho Animations have been integrated
Upgraded Large weapon Combos/Finishers
Improved Armed/Gun combat
Peds/gang edits: New melee attacker buffs
New Verbal Taunting abilities
Improved Damages (realistic deaths)
Props stay on longer during combat (Sunglasses, hats, etc.)
-4.0 (gameconfig update)-
Updated gameconfig for new update. Gameconfig (1.0.2372)
Edited Gameconfig melee variables for better performance.
-4.0-
Melee weapon Combos
New enemy types with buffs and weaknesses (Ped list included and tutorial in "New Brawlingstyle info and Enemy Types.txt")
New edited moves and melee weapon finishers.
Edited pedhealth to enhance combat.
Smoother melee reactions and armed gunner reactions.
-3.5 (fixed)-
Updated the gameconfig for recent update
Added Uninstall OIV File
Re-Added original "gut punch" move from previous updates
(more in depth description of version 4.0 in "Important READ ASAP" text document.)
Enjoy and thank you for your support!
PS: If you use this mod in your videos be sure to credit me so others can experience this too! Thank you! :D
Special Thanks and credit:
Thank you F7YO for allowing me to edit your gameconfig to support this mod, without it this would not be possible! Give him support and I do not claim this gameconfig as my own as all credit goes to him! :D
Link & Account:
https://www.gta5-mods.com/misc/gta-5-gameconfig-300-cars
https://www.gta5-mods.com/users/F7YO
Thank you: Felix Bartling (reditec) ! This makes installations so much easier!
https://www.gta5-mods.com/tools/openiv-package-creator
Special thanks to TheFuumaSage for permitting me to use some of his custom animations and keeping the inspiration alive!! ;D
https://www.gta5-mods.com/users/TheFuumaSage
Support me on Patreon and find more content!:
https://www.patreon.com/wolffiremodz
This mod overhauls the visual aspect/functionality of melee fights allowing them to look more realistic and varied when compared to the original GTA V melee system. It completely enhances the melee combat system adding in new melee weapon combos, fighting animations, taunts, damage/ reactions and much more. It makes melee fights longer lasting, visually appealing and generally more fun. (Full description on OIV File Provided)
Included in this Mod: (Simple View)
+New Melee Animations (Used from GTA V database and Custom Anims)
+Combo Finishers
+Melee Weapon Combos
+Alternate Unarmed Combos
+Enhanced Counter Moves
+Melee Weapon Animations
+Failed Takedown Animations Replace Forward Kicks
+Edited Ped Health and Damages
+Player and AI Taunts
+ Melee Enemy Types with Different Buffs and Weaknesses
+Melee Enemy Types Have Different Melee Combos/Finishers
+Many Enemies Fight at Once
+Replaced Shove attack
+Armed Gun Melee Combos
+Edited Gunner Melee Reactions
+One Handed and Two Handed Gun Attack Combos/Combo Finishers
Download instructions in Read Me.
New video showcase available! ;D
OIV Package Support for quicker installation! (manual optional available too)
Requirements: (prevents crashes)
Heap adjuster:
https://www.gta5-mods.com/tools/heap-limit-adjuster-600-mb-of-heap
Packfile limit adjuster:
https://www.gta5-mods.com/tools/packfile-limit-adjuster
Incompatible mods: (Feel free to let me know)
World of Variety
Streets of Rage Brawling
Immersive Combat
*Notice* : Any mods that edit meta files such as pedbrawlingstyles, pedhealth, etc.
NOTICE: If you have ISSUES with the mod, PLEASE JOIN my DISCORD. It is easer for me to keep in contact on the go and works better for user assistance. If you have a specific problem post in the "Assistance" tab or a suggestion? "Mods and Ideas" tab. Thank you and have fun! If discord does not work for you I am not opposed to messaging back here just may take me longer to respond. :D
Link: https://discord.com/invite/SmNGBN47vc
Change Log:
-New content with Version 5.5-
+All main story player characters have unique fighting styles and unarmed combo finishers/counters with melee weapon specializations. (Also implemented into the public of GTA V) BS_FRANKLIN, BS_TREVOR, BS_MICHAEL (Details explained in "New Brawlingstyle info_Enemy Types_Edited ped list.txt")
+4 new fighting styles with unique unarmed combos, unarmed/melee wpn counters, combo finishers. (Main characters + BS_BOXER)
+Renamed BS_Monk to BS_Karate and BS_Strong to BS_Heavy_Brawler to match attack style.
+Enhancements to Karate fighting style using NEW animations provided by TheFuumaSage. (Aggressive karate kicks, flips etc)
+Implemented new anims from arena wars update (backflip kick parry, double kick takedown), karate chop emote taunts to Karate style (Includes new unarmed stance, knife stance, knife counter, large wpn counter and support taunts)
+Melee weapon and unarmed intros are now MP death match intro anims and AI support taunts. (Knuckle crunch, shadow boxing, all 1h or 2h weapon swings etc)
+Melee intro for player is also available when locking on to target. (One option for now)
+New first person (third person view) idle stance. (Russian drunk stance replace)
+New grapple attacks implemented throughout all fighting styles. (Casino brawl throw, neck break/gut punch, and grapple headbutt) Can activate when close enough to "shove" the enemy. BS_trevor throws, BS_michael headbutts, and BS_franklin snaps kneck. Armed with guns (any fighting style) and up close with an attack cycles through all.
+New Heavy_Brawler kick close attack "Russian Drunk bar fight/tackle sequence". (Press A on controller)
+Edited damages for more better gameplay.
+Boss has revamped melee combo (new takedown anim ATTACK moves) with knee strike finisher (TheFuumaSage)
+Better melee reactions from hit while walking and standing idle.
+New melee weapon takedowns (Stab through face, front gut slash etc)
+Peds.ymt has been edited to incorporate all 8 fighting styles into the public of GTA V. (Some are random, but others intentional)
+Fixed character "Pop-up" issue from certain takedowns, now all should make the victim ragdoll appropriately including grapples.
-5.0-
-BS_BOSS is now a new UNIQUE fighting style. They have seperate combo moves for all unarmed and melee weapons. They also have new unique combo finishers and include new HIDDEN melee takedown and failed takedown animations. (Can be added to any peds within the Peds.ymt, Read "New Brawling styles and enemy types.txt" for more info.)
New Weapon Attacks/Animations:
-All melee weapons including the knives, small weapons, large two handed weapons and one handed/two handed guns have unique fighting combos/finishers.
Hidden Animations Notice:
-These new takedowns were hidden within a seperate file within the game and were never used. This means that I had to adjust the timers and homings myself based off of other vanilla weapon takedowns and I got it to be as smooth as possible after MUCH trial and error, but sometimes the animations do not land perfectly but it depends on where your character is located and how far away your target is.
Gun Takedowns:
-The Red Dead Redemption Style gun executions are now fully functioning takedowns/combo finishers, but at this moment do not have gun sounds or muzzle flash effects. They do however still leave a bullet entry wound and blood effect. (Silencers make it look cooler/realistic for now) The one handed gun executions kill the target every time (unless target has raised health via trainer), but there is a bug with the two handed in which SOMETIMES it does not kill the target instantly, but does still take health.
-All two handed and one handed gun melee combat have been revamped making it easier to perform failed takedowns or "visual counters". While aiming at the target and in close proximity, press the unarmed attack button ("B" on controller) and then press the kick or ("A" on controller) will activate the reverse failed takedown every time. This failed takedown move knocks them back so you can aim for the head (Reminds me of something John Wick would do)
Melee Weapon takedowns:
-Large weapon finishers are also sometimes glitchy, but they look way better than when I first edited them. There is one that looks like it came straight out of GTA IV! ;D
-The Brass Knuckles are now a killer weapon, EVERY attack after the initial forward short is a melee takedown. This means you or the enemy can use attacks that knockout everyone in the room with ONE hit. It is even possible to string together animations. This is an OP weapon for the Boss, so I recommend either having invincibility or very high health set via trainer.
-New Boss Enemy Support Taunts:
In the background you can now see that any Boss waiting to fight will do unique taunts from preparing there strikes, switching up there stance or even shadow fighting to strike intimidation in their opponent.
-4.5- (Read "Important Info.txt" for full Description)
BS_MONK and BS_STRONG brawling styles are now new UNIQUE fighting styles.
BS_BOSS replaces the older BS_WEAK (Check "New Brawlingstyle info and Enemy Types.txt" for more info on all brawlingstyles including what vanilla peds are assigned to each one)
New Weapon Attacks/smoother reactions
Psycho Animations have been integrated
Upgraded Large weapon Combos/Finishers
Improved Armed/Gun combat
Peds/gang edits: New melee attacker buffs
New Verbal Taunting abilities
Improved Damages (realistic deaths)
Props stay on longer during combat (Sunglasses, hats, etc.)
-4.0 (gameconfig update)-
Updated gameconfig for new update. Gameconfig (1.0.2372)
Edited Gameconfig melee variables for better performance.
-4.0-
Melee weapon Combos
New enemy types with buffs and weaknesses (Ped list included and tutorial in "New Brawlingstyle info and Enemy Types.txt")
New edited moves and melee weapon finishers.
Edited pedhealth to enhance combat.
Smoother melee reactions and armed gunner reactions.
-3.5 (fixed)-
Updated the gameconfig for recent update
Added Uninstall OIV File
Re-Added original "gut punch" move from previous updates
(more in depth description of version 4.0 in "Important READ ASAP" text document.)
Enjoy and thank you for your support!
PS: If you use this mod in your videos be sure to credit me so others can experience this too! Thank you! :D
Special Thanks and credit:
Thank you F7YO for allowing me to edit your gameconfig to support this mod, without it this would not be possible! Give him support and I do not claim this gameconfig as my own as all credit goes to him! :D
Link & Account:
https://www.gta5-mods.com/misc/gta-5-gameconfig-300-cars
https://www.gta5-mods.com/users/F7YO
Thank you: Felix Bartling (reditec) ! This makes installations so much easier!
https://www.gta5-mods.com/tools/openiv-package-creator
Special thanks to TheFuumaSage for permitting me to use some of his custom animations and keeping the inspiration alive!! ;D
https://www.gta5-mods.com/users/TheFuumaSage
Support me on Patreon and find more content!:
https://www.patreon.com/wolffiremodz
Првпат Додадено: Август 20, 2019
Последно Ажурирање: Март 30, 2022
Последно Симнување: пред 36 минути
Hello everyone! Feel free to join my discord where I created a Manual-Gameconfig-Edits text channel that gives you everything you need to update the mod to the latest version yourself. I still plan to do this for my own mod and reupload a new file containing the new updated gameconfig here on 5mods, but in case I am busy you can find the edits here: https://discord.gg/SmNGBN47vc
@WolfFire23309 Is there any mods that you know of that are not compatible with this mod by any chance?
@ape_aviator check description please. I have a list there. 😉
Bro that's a big update. Well f****** done!
@WolfFire23309 Yo please move the sucker punch feature cuz everytime im playing out of no where i always get sucker punched and die instantly... the mod is great i just dont like this feature, its very annoying
@flyth im having the same problem it loads someways and then crashes
@Krupples Join my discord and I can help you asap! It may just be an installation issue or mod conflict because it is still working 100% on our end. :)
Hey wolf, thanks for this amazing mod! Is there anyway to combine this game config and the game config from this mod and the https://www.gta5-mods.com/misc/gta-5-gameconfig-300-cars (game config for limitless vehicles) so they can work in harmony?? Also, after using this, I notice it only runs off of base-game ped and traffic rates...
@WolfFire23309 one question is it possible to edit mp players fighting style or do I have to use story models
@WolfFire23309 hey speaking about that program you were learning, is it possible to port the drive-by animations from gta 4?
@WolfFire23309 I don't really understand this mod. Wasn't it about custom combat animations? It seems like only the NPCs use those animations and the main character just uses the same boring vanilla animations and just a couple of new moves. Or am I doing something wrong??
And please friend don't say that I should join your Discord, I'm not interested in Discord in general. Please explain things here because here you uploaded the Mod. My enthusiasm for this Mod lasted only about 5 minutes. Sorry.
@zombieslayer5656 Can you pick at least something? I have used the 3 characters from the main story and they all have the same animations. Wasn't this about choosing styles? that is, to be able to pick up the style you want ... karate, boxing, street style, etc? They all seem to have the same style. Where the hell are the flying kicks? Lol
@Nallim Have you tested the mod yourself? Please do not rate the mod unless you test it yourself and make sure it isn't an installation problem. In the description it explains it all. This mod overhauls the melee combat and makes it more unique compared to the vanilla combat. This is version 5.5 and has animations provided by TheFuumaSage assigned to the BS_Karate animations. They all have shuffled anims from vanilla anims and also have new grapple moves implemented into all main characters while in close proximity along with other features. I cannot explain version 6.0 on 5mods because of limitations, but if you checkout my YouTube channel I can contact you more there in the comments section. I don't personally use discord either besides my modding community so I understand. It is just easier for me to keep in touch on the fly as I don't normally get online here until the evenings or at all some days while I am working. There is in total 7 fighting styles I believe in this version. All with unique buffs and weaknesses. The names are as followed that you can assign in the peds.ymt.
BS_AI
BS_TREVOR
BS_MICHAEL
BS_FRANKLIN
BS_HEAVY_BRAWLER
BS_KARATE
BS_BOSS
BS_BOXER
All of these are what you can chose from (in this version), street style is not one of the options.
If you need any more explanations I am happy to provide. Just be sure to check the text documents
provided to read about all of the features and install all of the animation clipsets as they are outside of the OIV file. (Due to package editor not working at the time) The installations are provided and all features of this mod explained. If you need anything else I am happy to help however I can! :D
Awesome mod! I have a suggestion though, make it so that you can learn different fighting styles (kind of like a martials arts place)
@IamGLADIATOR2291 Glad you love it!! :D I am planning on reaching out to some popular script creators and see what they can do! Would be a perfect idea and would bring back one of ancient GTA's amazing features. Plus make this mod much more user friendly.
@Nallim you have to install Anim edits installation to get the flying kicks
bro its compatible with the gameconfig that i use???????????????????? @Wolffire23309
The mod is good but there are only some problems that aren't good
First of all the animations sometimes don't hit the NPC and the NPC has a chance to hit you back even twice not once
second of all sometimes when you touch an npc it will die instantly or even if you haven't punched the npc and start to it will kill it instantly
Need's some slight fixes then it's all good but overall a good mod for fighting, cheers.
someone should add enhanced fighting from red dead redemption 2 mod for gta 5
So does this work with the Batman mod? I would like the npcs I fight with Julios Criminals mod to have some more fighting ability.
I have this issue I think you should know about because I have this mod installed with realistic weapons sounds by Mvcgyver and I have this issue when I equip the Buffalo rifle and the gun just breaks and doesn’t work