Unrealistic Euphoria Ragdoll Overhaul 1.7.5
2.308
34
2.308
34
don't reupload under any circumstances.
hope you enjoy the mod! :)
CHANGELOG:
whats new 1.7.5
-massive overhaul to jumproll's bracing and how the character reacts to ground impacts
-fixed bug where when crashing into a wall/car in a bike you would either:
1 -get launched into the air
2 -die instantly because your character
clipped into a car
-jumproll leg pedal changes
-looser ragdoll
-fixed the terrible fred.xml mess that was created in 1.7 - makes it easier for me to work on
-small fixes
whats beta 1.7
-Overhauled bracing!!!
-Overhauled highfallstart!!
-Overhauled gunshot reactions!
-Improved Bailouts
-Added weaponsmeta
-fixed car grabbing issues
-bouncier physics
-A ton of other stuff I forgot!
whats new beta 1.6
-rolling improvements (damping, friction, reactions, stiffness, spinning etc.)
-trying out staggerfall instead of configurebalance for gunshots
-improvements to highfall (damping, friction, reactions, stiffness etc.)
-improvements to windshield stuff (damping, reactions, spinning, etc.)
-fixes to wacky stuff
-minor velocity improvements
whats new 1.5:
- actually the biggest update
- got close-to-gta-4 bailout reactions (use a character with the same clothes and proportions as niko for best results)
- all new falling, rolling and velocity
- fixed the bug where you would lose velocity if you dived off a bike mid air
- lowered friction to give a smoother, more accurate ragdoll
- gunshots majorly improved
- crashing through windshields and off of motorcycles improved
- all new bracing
- no more rigid bracing
- other stuff i forgot
misc: added .oiv package
------------------------
whats new version 1.4:
- doesnt seem like a big update but all the reactions for falling and bailout and other stuff are majorly improved
- different falling stiffness and flexibility as well as gravity for different body types
- made velocity better
- messed with the bracing a little
- improved bail-outs by a lot
- improved stiffness
- bullet reactions improved a little
------------------------
Whats New Version 1.3:
- Biggest Update Yet!
- Gta 4 Velocity and Gravity (Credit to Synthetic Outlaw for finding out how to remove the limits!)
- New Falling reactions!
- Reworked gunshots a little
- New Bail Out reactions!
- New Crash Reactions!
- Better Rolling!
- No More Balancing :(
- Other stuff
- Thats all for now!
------------------------
What's New Version 1.2:
-you spin more when falling now
-better gunshot reactions
-working on driving into peds
-fist and kick reactions
-other stuff i forgot
------------------------
What's New Version 1.1:
new superHighFall rolling and falling (bodyWrithe)
switched from staggerFall to configureBalance for fall-balancing
gunshots make people stagger more
minor stuff
------------------------
What's New Version 1.0:
-i changed literally all falling reactions
-balancing can now occur when you fall from a short height
-gunshot reactions highly improved
-headshot reactions changed
-peds now have a sense of self preservation (they grab edges when in the ragdoll state)
-better bailout
-better crashing
-currently working on balancing & gunshot reactions.
------------------------
What's New Version 0.7
-made staggering after a shot a little stiffer (not by a lot)
-other various changes
------------------------
What's New Version 0.6
-highly improved bodyshots when u use ARs
-highly improved HighFall reactions
-minor friction changes
-made headshot reactions last longer sometimes
-other stuff i forgot
------------------------
What's New Version 0.5
-improved bodyshot reactions(wip)
-may have changed falling a little idk
-headshots are a little better
-other small stuff i forgot
------------------------
what's new version 0.4
-improved falling
-highly improved friction, no more sliding around
-better rolling
-new gunshot reactions
-better bail-out reactions
----------------------------------------
This mod aims to change the boring ragdoll physics of regular GTA 5 by adding new shit such as:
-new falling reactions
-new friction values
-bullet reactions changed a little
-running peds over is more satisfying
-bouncy ragdolls
-other stuff I forgot but are cool
==================================================================
HOW TO INSTALL:
put the physicstasks file into mod/update/update.rpf/x64/data/tune
put wilma, wilma large, fred and fredlarge into mods/common.rpf/data/naturalmotion
==================================================================
bugs I found so far: rare weird back thing when falling
hope you enjoy the mod! :)
CHANGELOG:
whats new 1.7.5
-massive overhaul to jumproll's bracing and how the character reacts to ground impacts
-fixed bug where when crashing into a wall/car in a bike you would either:
1 -get launched into the air
2 -die instantly because your character
clipped into a car
-jumproll leg pedal changes
-looser ragdoll
-fixed the terrible fred.xml mess that was created in 1.7 - makes it easier for me to work on
-small fixes
whats beta 1.7
-Overhauled bracing!!!
-Overhauled highfallstart!!
-Overhauled gunshot reactions!
-Improved Bailouts
-Added weaponsmeta
-fixed car grabbing issues
-bouncier physics
-A ton of other stuff I forgot!
whats new beta 1.6
-rolling improvements (damping, friction, reactions, stiffness, spinning etc.)
-trying out staggerfall instead of configurebalance for gunshots
-improvements to highfall (damping, friction, reactions, stiffness etc.)
-improvements to windshield stuff (damping, reactions, spinning, etc.)
-fixes to wacky stuff
-minor velocity improvements
whats new 1.5:
- actually the biggest update
- got close-to-gta-4 bailout reactions (use a character with the same clothes and proportions as niko for best results)
- all new falling, rolling and velocity
- fixed the bug where you would lose velocity if you dived off a bike mid air
- lowered friction to give a smoother, more accurate ragdoll
- gunshots majorly improved
- crashing through windshields and off of motorcycles improved
- all new bracing
- no more rigid bracing
- other stuff i forgot
misc: added .oiv package
------------------------
whats new version 1.4:
- doesnt seem like a big update but all the reactions for falling and bailout and other stuff are majorly improved
- different falling stiffness and flexibility as well as gravity for different body types
- made velocity better
- messed with the bracing a little
- improved bail-outs by a lot
- improved stiffness
- bullet reactions improved a little
------------------------
Whats New Version 1.3:
- Biggest Update Yet!
- Gta 4 Velocity and Gravity (Credit to Synthetic Outlaw for finding out how to remove the limits!)
- New Falling reactions!
- Reworked gunshots a little
- New Bail Out reactions!
- New Crash Reactions!
- Better Rolling!
- No More Balancing :(
- Other stuff
- Thats all for now!
------------------------
What's New Version 1.2:
-you spin more when falling now
-better gunshot reactions
-working on driving into peds
-fist and kick reactions
-other stuff i forgot
------------------------
What's New Version 1.1:
new superHighFall rolling and falling (bodyWrithe)
switched from staggerFall to configureBalance for fall-balancing
gunshots make people stagger more
minor stuff
------------------------
What's New Version 1.0:
-i changed literally all falling reactions
-balancing can now occur when you fall from a short height
-gunshot reactions highly improved
-headshot reactions changed
-peds now have a sense of self preservation (they grab edges when in the ragdoll state)
-better bailout
-better crashing
-currently working on balancing & gunshot reactions.
------------------------
What's New Version 0.7
-made staggering after a shot a little stiffer (not by a lot)
-other various changes
------------------------
What's New Version 0.6
-highly improved bodyshots when u use ARs
-highly improved HighFall reactions
-minor friction changes
-made headshot reactions last longer sometimes
-other stuff i forgot
------------------------
What's New Version 0.5
-improved bodyshot reactions(wip)
-may have changed falling a little idk
-headshots are a little better
-other small stuff i forgot
------------------------
what's new version 0.4
-improved falling
-highly improved friction, no more sliding around
-better rolling
-new gunshot reactions
-better bail-out reactions
----------------------------------------
This mod aims to change the boring ragdoll physics of regular GTA 5 by adding new shit such as:
-new falling reactions
-new friction values
-bullet reactions changed a little
-running peds over is more satisfying
-bouncy ragdolls
-other stuff I forgot but are cool
==================================================================
HOW TO INSTALL:
put the physicstasks file into mod/update/update.rpf/x64/data/tune
put wilma, wilma large, fred and fredlarge into mods/common.rpf/data/naturalmotion
==================================================================
bugs I found so far: rare weird back thing when falling
Првпат Додадено: Декември 2, 2021
Последно Ажурирање: Јануари 6, 2023
Последно Симнување: пред 1 минута
All Versions
67 Коментари
More mods by blorpis:
don't reupload under any circumstances.
hope you enjoy the mod! :)
CHANGELOG:
whats new 1.7.5
-massive overhaul to jumproll's bracing and how the character reacts to ground impacts
-fixed bug where when crashing into a wall/car in a bike you would either:
1 -get launched into the air
2 -die instantly because your character
clipped into a car
-jumproll leg pedal changes
-looser ragdoll
-fixed the terrible fred.xml mess that was created in 1.7 - makes it easier for me to work on
-small fixes
whats beta 1.7
-Overhauled bracing!!!
-Overhauled highfallstart!!
-Overhauled gunshot reactions!
-Improved Bailouts
-Added weaponsmeta
-fixed car grabbing issues
-bouncier physics
-A ton of other stuff I forgot!
whats new beta 1.6
-rolling improvements (damping, friction, reactions, stiffness, spinning etc.)
-trying out staggerfall instead of configurebalance for gunshots
-improvements to highfall (damping, friction, reactions, stiffness etc.)
-improvements to windshield stuff (damping, reactions, spinning, etc.)
-fixes to wacky stuff
-minor velocity improvements
whats new 1.5:
- actually the biggest update
- got close-to-gta-4 bailout reactions (use a character with the same clothes and proportions as niko for best results)
- all new falling, rolling and velocity
- fixed the bug where you would lose velocity if you dived off a bike mid air
- lowered friction to give a smoother, more accurate ragdoll
- gunshots majorly improved
- crashing through windshields and off of motorcycles improved
- all new bracing
- no more rigid bracing
- other stuff i forgot
misc: added .oiv package
------------------------
whats new version 1.4:
- doesnt seem like a big update but all the reactions for falling and bailout and other stuff are majorly improved
- different falling stiffness and flexibility as well as gravity for different body types
- made velocity better
- messed with the bracing a little
- improved bail-outs by a lot
- improved stiffness
- bullet reactions improved a little
------------------------
Whats New Version 1.3:
- Biggest Update Yet!
- Gta 4 Velocity and Gravity (Credit to Synthetic Outlaw for finding out how to remove the limits!)
- New Falling reactions!
- Reworked gunshots a little
- New Bail Out reactions!
- New Crash Reactions!
- Better Rolling!
- No More Balancing :(
- Other stuff
- Thats all for now!
------------------------
What's New Version 1.2:
-you spin more when falling now
-better gunshot reactions
-working on driving into peds
-fist and kick reactions
-other stuff i forgot
------------------------
What's New Version 1.1:
new superHighFall rolling and falling (bodyWrithe)
switched from staggerFall to configureBalance for fall-balancing
gunshots make people stagger more
minor stuff
------------------------
What's New Version 1.0:
-i changed literally all falling reactions
-balancing can now occur when you fall from a short height
-gunshot reactions highly improved
-headshot reactions changed
-peds now have a sense of self preservation (they grab edges when in the ragdoll state)
-better bailout
-better crashing
-currently working on balancing & gunshot reactions.
------------------------
What's New Version 0.7
-made staggering after a shot a little stiffer (not by a lot)
-other various changes
------------------------
What's New Version 0.6
-highly improved bodyshots when u use ARs
-highly improved HighFall reactions
-minor friction changes
-made headshot reactions last longer sometimes
-other stuff i forgot
------------------------
What's New Version 0.5
-improved bodyshot reactions(wip)
-may have changed falling a little idk
-headshots are a little better
-other small stuff i forgot
------------------------
what's new version 0.4
-improved falling
-highly improved friction, no more sliding around
-better rolling
-new gunshot reactions
-better bail-out reactions
----------------------------------------
This mod aims to change the boring ragdoll physics of regular GTA 5 by adding new shit such as:
-new falling reactions
-new friction values
-bullet reactions changed a little
-running peds over is more satisfying
-bouncy ragdolls
-other stuff I forgot but are cool
==================================================================
HOW TO INSTALL:
put the physicstasks file into mod/update/update.rpf/x64/data/tune
put wilma, wilma large, fred and fredlarge into mods/common.rpf/data/naturalmotion
==================================================================
bugs I found so far: rare weird back thing when falling
hope you enjoy the mod! :)
CHANGELOG:
whats new 1.7.5
-massive overhaul to jumproll's bracing and how the character reacts to ground impacts
-fixed bug where when crashing into a wall/car in a bike you would either:
1 -get launched into the air
2 -die instantly because your character
clipped into a car
-jumproll leg pedal changes
-looser ragdoll
-fixed the terrible fred.xml mess that was created in 1.7 - makes it easier for me to work on
-small fixes
whats beta 1.7
-Overhauled bracing!!!
-Overhauled highfallstart!!
-Overhauled gunshot reactions!
-Improved Bailouts
-Added weaponsmeta
-fixed car grabbing issues
-bouncier physics
-A ton of other stuff I forgot!
whats new beta 1.6
-rolling improvements (damping, friction, reactions, stiffness, spinning etc.)
-trying out staggerfall instead of configurebalance for gunshots
-improvements to highfall (damping, friction, reactions, stiffness etc.)
-improvements to windshield stuff (damping, reactions, spinning, etc.)
-fixes to wacky stuff
-minor velocity improvements
whats new 1.5:
- actually the biggest update
- got close-to-gta-4 bailout reactions (use a character with the same clothes and proportions as niko for best results)
- all new falling, rolling and velocity
- fixed the bug where you would lose velocity if you dived off a bike mid air
- lowered friction to give a smoother, more accurate ragdoll
- gunshots majorly improved
- crashing through windshields and off of motorcycles improved
- all new bracing
- no more rigid bracing
- other stuff i forgot
misc: added .oiv package
------------------------
whats new version 1.4:
- doesnt seem like a big update but all the reactions for falling and bailout and other stuff are majorly improved
- different falling stiffness and flexibility as well as gravity for different body types
- made velocity better
- messed with the bracing a little
- improved bail-outs by a lot
- improved stiffness
- bullet reactions improved a little
------------------------
Whats New Version 1.3:
- Biggest Update Yet!
- Gta 4 Velocity and Gravity (Credit to Synthetic Outlaw for finding out how to remove the limits!)
- New Falling reactions!
- Reworked gunshots a little
- New Bail Out reactions!
- New Crash Reactions!
- Better Rolling!
- No More Balancing :(
- Other stuff
- Thats all for now!
------------------------
What's New Version 1.2:
-you spin more when falling now
-better gunshot reactions
-working on driving into peds
-fist and kick reactions
-other stuff i forgot
------------------------
What's New Version 1.1:
new superHighFall rolling and falling (bodyWrithe)
switched from staggerFall to configureBalance for fall-balancing
gunshots make people stagger more
minor stuff
------------------------
What's New Version 1.0:
-i changed literally all falling reactions
-balancing can now occur when you fall from a short height
-gunshot reactions highly improved
-headshot reactions changed
-peds now have a sense of self preservation (they grab edges when in the ragdoll state)
-better bailout
-better crashing
-currently working on balancing & gunshot reactions.
------------------------
What's New Version 0.7
-made staggering after a shot a little stiffer (not by a lot)
-other various changes
------------------------
What's New Version 0.6
-highly improved bodyshots when u use ARs
-highly improved HighFall reactions
-minor friction changes
-made headshot reactions last longer sometimes
-other stuff i forgot
------------------------
What's New Version 0.5
-improved bodyshot reactions(wip)
-may have changed falling a little idk
-headshots are a little better
-other small stuff i forgot
------------------------
what's new version 0.4
-improved falling
-highly improved friction, no more sliding around
-better rolling
-new gunshot reactions
-better bail-out reactions
----------------------------------------
This mod aims to change the boring ragdoll physics of regular GTA 5 by adding new shit such as:
-new falling reactions
-new friction values
-bullet reactions changed a little
-running peds over is more satisfying
-bouncy ragdolls
-other stuff I forgot but are cool
==================================================================
HOW TO INSTALL:
put the physicstasks file into mod/update/update.rpf/x64/data/tune
put wilma, wilma large, fred and fredlarge into mods/common.rpf/data/naturalmotion
==================================================================
bugs I found so far: rare weird back thing when falling
Првпат Додадено: Декември 2, 2021
Последно Ажурирање: Јануари 6, 2023
Последно Симнување: пред 1 минута
I love it
WERO is better at replicating gta iv reactions
@ShadowWorks makes sense cause im not going for gta 4 reactions just gta 4 bailouts
@ShadowWorks
The mod never suggests that it's trying to replicate GTA IV ragdolls so that doesn't make any sense.
Good stuff!
my character sometimes falls on the ground and wriggles like a baby, other than that its pretty good (i wish it had some more variations between guns in the same class tho)
Dude this is honestly one of the most realistic ragdoll mods here, standing just behind anatomically accurate ragdoll overhaul ( but I stopped using that one because of how glitchy it is) though why do peds grab your car when you hit them? I get that this mod is literally called UNREALISTIC ragdoll overhaul but could you completely remove that grabbing feature? It just doesn't make sense. Other than that, fucking amazing. Great work
And also don't listen to anybody that says this isn't realistic. it's really one of the most realistic ragdoll mods here. For example, the classic E.R.O fucking sucks, and so does gta 4's bullet reactions. Like dude, people don't get that when you get shot, you fall, unless you're extremely resistant to pain. However, it's nearly impossible not to fall down. In gta 4 you shoot somebody and they stumble while holding their wound in a stupid way. Seriously, this here is good shit.
@p00tp0t unfortunately there's always gonna be some amount of wiggling cause of the pedalling message i use. its reduced in the version im working on right now though.
@fogsjojo Thank you! I've made it so peds can only grab on to your vehicle if you're moving <10 mph to keep some sense of self preservation, and worked on the bullet reactions to try and get a mix between realistic and unrealistic.
literally gta 4
Bro, you're sooo Close to gta 4, headshots seem perfect now, still, I recall peds managing to stand up when shot in the torso in IV, so they might just need to stumble a little more (Not on headshots tho, They dropping like they should on headshots)
its conflicting with realistic weapon play!!!
@edy smecheru it doesn't matter tho
it's still a great ragdoll mod xd
@Modderman2000_modz it does for me, and i agree its a great ragdoll mod
@edy smecheru yeah
i really want new update with less stiff ragdolls
overgrowth be like:
@blorpis May i use your mod's ragdoll for my remaster of salsa's ERO?
@koreabank no
@aurivelsss btw, u right)
@blorpis can I please know what file you edited for the bike bail outs to be more lethal? I want to edit BDERO. I'll do it just for myself and I'll not upload it anywhere?