11.124
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11.124
317
Information:
This mod adds various (existing and new) interiors placements to the game:
- Unused FIB office.
- Unused garage from the "High Life" update.
- Police station at La Mesa.
- Car mod / Beeker's Garage at the Lost clubhouse.
- Motel room at "The Motor Motel" in the Grand Senora Desert.
Requirements:
OpenIV.asi.
Mods folder.
Script Hook V .NET.
Installation:
Move the "spinteriors" folder in "mods\update\x64\dlcpacks" and add "<Item>dlcpacks:/spInteriors/</Item>" to the "dlclist.xml".
Move "InteriorsAdditions.cs" and "InteriorsAdditions.ini" in the "scripts" folder. Open "InteriorsAdditions.ini" to configure the options of the various interiors
Import "hei_hw1_13_0.ybn" and "hei_hw1_13_biker_aux.ydr" in " mods\update\update.rpf\dlc_patch\mpheist\x64\levels\gta5\_citye\hollywood_01\hw1_13.rpf".
Import "hi@lr_cs6_03_0.ybn" and "lr_cs6_03_0.ybn" in " mods\update\x64\dlcpacks\mplowrider\dlc.rpf\x64\levels\gta5\_hills\country_06\cs6_03.rpf".
Special Thanks:
nkjellman and NewTheft for finding the unused FIB office and MP garage interiors.
NewTheft for the tutorial on how to hide an exterior.
Slick for the idea of adding a floor mirror to the MP garage.
alloc8or for the NativeDB.
dexyfex for Codewalker.
The OpenIV Team for OpenIV.
3Doomer for GIMS Evo.
Skylumz for Sollumz
indilo53 for GTAUtil.
Dekurwinator for the portals, flags, audio and
vertex colors tutorials.
Tobiii for the informations about the portals from his tutorial.
tangerinenuistance5 for the Occlusion Generator.
Changelog:
v1.7
- Fixed the asset type definition for the new window of the FIB's office
- Updated only the dlc pack
This mod adds various (existing and new) interiors placements to the game:
- Unused FIB office.
- Unused garage from the "High Life" update.
- Police station at La Mesa.
- Car mod / Beeker's Garage at the Lost clubhouse.
- Motel room at "The Motor Motel" in the Grand Senora Desert.
Requirements:
OpenIV.asi.
Mods folder.
Script Hook V .NET.
Installation:
Move the "spinteriors" folder in "mods\update\x64\dlcpacks" and add "<Item>dlcpacks:/spInteriors/</Item>" to the "dlclist.xml".
Move "InteriorsAdditions.cs" and "InteriorsAdditions.ini" in the "scripts" folder. Open "InteriorsAdditions.ini" to configure the options of the various interiors
Import "hei_hw1_13_0.ybn" and "hei_hw1_13_biker_aux.ydr" in " mods\update\update.rpf\dlc_patch\mpheist\x64\levels\gta5\_citye\hollywood_01\hw1_13.rpf".
Import "hi@lr_cs6_03_0.ybn" and "lr_cs6_03_0.ybn" in " mods\update\x64\dlcpacks\mplowrider\dlc.rpf\x64\levels\gta5\_hills\country_06\cs6_03.rpf".
Special Thanks:
nkjellman and NewTheft for finding the unused FIB office and MP garage interiors.
NewTheft for the tutorial on how to hide an exterior.
Slick for the idea of adding a floor mirror to the MP garage.
alloc8or for the NativeDB.
dexyfex for Codewalker.
The OpenIV Team for OpenIV.
3Doomer for GIMS Evo.
Skylumz for Sollumz
indilo53 for GTAUtil.
Dekurwinator for the portals, flags, audio and
vertex colors tutorials.
Tobiii for the informations about the portals from his tutorial.
tangerinenuistance5 for the Occlusion Generator.
Changelog:
v1.7
- Fixed the asset type definition for the new window of the FIB's office
- Updated only the dlc pack
Првпат Додадено: Февруари 3, 2022
Последно Ажурирање: Октомври 3, 2023
Последно Симнување: пред 15 саати
84 Коментари
More mods by Alex106:
Information:
This mod adds various (existing and new) interiors placements to the game:
- Unused FIB office.
- Unused garage from the "High Life" update.
- Police station at La Mesa.
- Car mod / Beeker's Garage at the Lost clubhouse.
- Motel room at "The Motor Motel" in the Grand Senora Desert.
Requirements:
OpenIV.asi.
Mods folder.
Script Hook V .NET.
Installation:
Move the "spinteriors" folder in "mods\update\x64\dlcpacks" and add "<Item>dlcpacks:/spInteriors/</Item>" to the "dlclist.xml".
Move "InteriorsAdditions.cs" and "InteriorsAdditions.ini" in the "scripts" folder. Open "InteriorsAdditions.ini" to configure the options of the various interiors
Import "hei_hw1_13_0.ybn" and "hei_hw1_13_biker_aux.ydr" in " mods\update\update.rpf\dlc_patch\mpheist\x64\levels\gta5\_citye\hollywood_01\hw1_13.rpf".
Import "hi@lr_cs6_03_0.ybn" and "lr_cs6_03_0.ybn" in " mods\update\x64\dlcpacks\mplowrider\dlc.rpf\x64\levels\gta5\_hills\country_06\cs6_03.rpf".
Special Thanks:
nkjellman and NewTheft for finding the unused FIB office and MP garage interiors.
NewTheft for the tutorial on how to hide an exterior.
Slick for the idea of adding a floor mirror to the MP garage.
alloc8or for the NativeDB.
dexyfex for Codewalker.
The OpenIV Team for OpenIV.
3Doomer for GIMS Evo.
Skylumz for Sollumz
indilo53 for GTAUtil.
Dekurwinator for the portals, flags, audio and
vertex colors tutorials.
Tobiii for the informations about the portals from his tutorial.
tangerinenuistance5 for the Occlusion Generator.
Changelog:
v1.7
- Fixed the asset type definition for the new window of the FIB's office
- Updated only the dlc pack
This mod adds various (existing and new) interiors placements to the game:
- Unused FIB office.
- Unused garage from the "High Life" update.
- Police station at La Mesa.
- Car mod / Beeker's Garage at the Lost clubhouse.
- Motel room at "The Motor Motel" in the Grand Senora Desert.
Requirements:
OpenIV.asi.
Mods folder.
Script Hook V .NET.
Installation:
Move the "spinteriors" folder in "mods\update\x64\dlcpacks" and add "<Item>dlcpacks:/spInteriors/</Item>" to the "dlclist.xml".
Move "InteriorsAdditions.cs" and "InteriorsAdditions.ini" in the "scripts" folder. Open "InteriorsAdditions.ini" to configure the options of the various interiors
Import "hei_hw1_13_0.ybn" and "hei_hw1_13_biker_aux.ydr" in " mods\update\update.rpf\dlc_patch\mpheist\x64\levels\gta5\_citye\hollywood_01\hw1_13.rpf".
Import "hi@lr_cs6_03_0.ybn" and "lr_cs6_03_0.ybn" in " mods\update\x64\dlcpacks\mplowrider\dlc.rpf\x64\levels\gta5\_hills\country_06\cs6_03.rpf".
Special Thanks:
nkjellman and NewTheft for finding the unused FIB office and MP garage interiors.
NewTheft for the tutorial on how to hide an exterior.
Slick for the idea of adding a floor mirror to the MP garage.
alloc8or for the NativeDB.
dexyfex for Codewalker.
The OpenIV Team for OpenIV.
3Doomer for GIMS Evo.
Skylumz for Sollumz
indilo53 for GTAUtil.
Dekurwinator for the portals, flags, audio and
vertex colors tutorials.
Tobiii for the informations about the portals from his tutorial.
tangerinenuistance5 for the Occlusion Generator.
Changelog:
v1.7
- Fixed the asset type definition for the new window of the FIB's office
- Updated only the dlc pack
Првпат Додадено: Февруари 3, 2022
Последно Ажурирање: Октомври 3, 2023
Последно Симнување: пред 15 саати
@Michael21107 I'm using the lastest version (3.6.0) of SHV DotNet and it doesn't give me that (or any) error, so I don't know
@Alex106 i think it could be caused by this https://www.gta5-mods.com/scripts/remember-last-location as it has fade in screen etc in its ini
@Alex106 i removed remember last location as well as another cs file that was showing some errors and its still there https://pastelink.net/pw5caizw
@Michael21107 No idea, maybe try redownloading the Script Hook V .NET
@Alex106 I had the latest nightly version at that point
@Michael21107 Try with this one https://github.com/scripthookvdotnet/scripthookvdotnet/releases/tag/v3.6.0
@Alex106 that seems to work, any chance to make it work with the nightly tho? there have been many issues such as RPH compatibility there
@Michael21107 Not really, because I don't know if there's any difference between that one you're using and the latest one from GitHub
@Alex106 mind if i use the script as a reference while asking at the github repo of shvdn?
@Michael21107 You can use it, sure
@Alex106 gotcha, thanks
@Alex106 in a nutshell it seems like u should add .2 to the .cs name but i would recommend reading the whole convo https://github.com/scripthookvdotnet/scripthookvdotnet/discussions/1359 ... here: https://github.com/scripthookvdotnet/scripthookvdotnet/discussions/1359#discussioncomment-7807994 is IA mentioned the first time
Hello again, thanks for the mod and it's very nice and impressive. But there's a little problem, one month ago a mod called InteriorsV has been released, and it unlocks all the storyline and unused/beta interiors (not online interiors), and one of the interiors that it unlocks was the FIB Building. Your "Interiors Additions" mod also unlocks the FIB Building but with functional elevator. But the thing is, the InteriorsV mod disables one of your mod's functionality which is functional elevator at the FIB Building. I hope you've solution to this. By the way, here's the link to the mod: https://www.gta5-mods.com/scripts/interiorsv-scripthookv. Check it out and see what you can do to fix the issue.
@Imad Miganeh The interior from this mod isn't the one enabled by InteriorsV and the teleports work fine with that script installed
Ok then, thanks
@Alex106 in a nutshell it seems like u should add .2 to the .cs name but I would recommend reading the whole convo https://github.com/scripthookvdotnet/scripthookvdotnet/discussions/1359 ... here: https://github.com/scripthookvdotnet/scripthookvdotnet/discussions/1359#discussioncomment-7807994 is IA mentioned the first time
@Michael21107 I will wait until the version of the Script Hook V .NET on GitHub is updated with this change from the latest nightly version and rename the script
@Alex106 Gotcha, but dont worry, it won't break the script or anything if u just rename the .cs file
@Alex106 hey, any chance of moving to SHVDN v3 since v2 is deprecated?
10/10 mod i like the interiors very much, should be implemented into vanilla gta