SirenSetting Limit Adjuster 2.0.2
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This mod raises various siren limits in GTA V.
The per-vehicle siren limit is raised from 20 to 32. Vehicles can now have
siren1 through siren32, which are all fully functioning and independent. The
siren glass limit is also raised to 32. Note that the limit of 128 total bones
on a vehicle still exists.
The maximum value of a siren setting ID in carcols is raised to 65535. In the
base game, siren settings can conflict if one of them has a value over 255.
Now, siren setting IDs can go up to 65535 without conflicting with each other.
This mod also expands the maximum number of unique siren settings you can have.
If you have 400 cars, and they all have unique light patterns, that'll work.
INSTALLATION
Copy the included ASI to your game folder.
USAGE
For additional lights, just use siren21 through siren32 and add extra entries
to the siren settings in carcols.meta. Again, note that there is still a limit
of 128 total bones on a single vehicle.
For the increased ID limit, just use a number bigger than "255" as the ID.
The values 0, 255, and 65535 are reserved, so don't use those specific values.
No additional configuration is required.
RPH USERS
SSLA does not require RAGEPluginHook, but it is compatible with it. However,
it is ONLY compatible with the latest version! RPH version 1.98 has a
compatibility patch that will play nicely with SSLA v2. The latest RPH version
can be found bundled with LSPDFR at https://www.lspdfr.com, or on the
RAGEPluginHook Discord server.
If you had RAGEPluginHook and SSLA v1, you may have had a compatibility DLL in
your Plugins folder. This DLL is no longer required and should be removed. RPH
now talks directly to SSLA.
RPH plugins that deal with emergency lighting will continue to function, but
may need to be updated to support lights 21 through 32.
FIVEM USERS
SSLA v2 is compatible with FiveM. Each user must copy the ASI into the plugins
folder in their FiveM Application Data.
RPH DEVELOPERS
In RPH version 1.98 and up, the Lights member of an EmergencyLighting will
be length EmergencyLighting.MaxLights (a static class property) instead of
necessarily being length 20. They will still all have the same length, it's
just that that length will be longer than 20 if SSLA is installed.
LOGGING
This ASI produces a SirenSettings.log file in your game directory. It records:
LICENSE
Please link to an official upload instead of redistributing this yourself.
CHANGELOG
2.0.2: Remembered to update file version properly.
2.0.1: Fixed some bugs leading to crashes.
2.0.0: Enabled the use of up to 32 sirens. Also reworked RPH compatibility and
added FiveM support.
1.1.0: Removed compatibility with RPH build 1.78 (for GTA build 1868.1). Added
compatibility with RPH build 1.81 (for GTA build 2060).
CREDITS
cp702: Author
LMS: RPH integration help
LMS, alexguirre: Research assistance
Cartres, Jacobmaate, PNWParksFan: Screenshots
Cartres, Officer Failz, Jacobmaate, NefariousBonne: Testing
PNWParksFan, SuperStumpje, Swed, 11john11: Testing
Cartres, NefariousBonne, Officer Failz, PNWParksFan: Test vehicle creation
The per-vehicle siren limit is raised from 20 to 32. Vehicles can now have
siren1 through siren32, which are all fully functioning and independent. The
siren glass limit is also raised to 32. Note that the limit of 128 total bones
on a vehicle still exists.
The maximum value of a siren setting ID in carcols is raised to 65535. In the
base game, siren settings can conflict if one of them has a value over 255.
Now, siren setting IDs can go up to 65535 without conflicting with each other.
This mod also expands the maximum number of unique siren settings you can have.
If you have 400 cars, and they all have unique light patterns, that'll work.
INSTALLATION
Copy the included ASI to your game folder.
USAGE
For additional lights, just use siren21 through siren32 and add extra entries
to the siren settings in carcols.meta. Again, note that there is still a limit
of 128 total bones on a single vehicle.
For the increased ID limit, just use a number bigger than "255" as the ID.
The values 0, 255, and 65535 are reserved, so don't use those specific values.
No additional configuration is required.
RPH USERS
SSLA does not require RAGEPluginHook, but it is compatible with it. However,
it is ONLY compatible with the latest version! RPH version 1.98 has a
compatibility patch that will play nicely with SSLA v2. The latest RPH version
can be found bundled with LSPDFR at https://www.lspdfr.com, or on the
RAGEPluginHook Discord server.
If you had RAGEPluginHook and SSLA v1, you may have had a compatibility DLL in
your Plugins folder. This DLL is no longer required and should be removed. RPH
now talks directly to SSLA.
RPH plugins that deal with emergency lighting will continue to function, but
may need to be updated to support lights 21 through 32.
FIVEM USERS
SSLA v2 is compatible with FiveM. Each user must copy the ASI into the plugins
folder in their FiveM Application Data.
RPH DEVELOPERS
In RPH version 1.98 and up, the Lights member of an EmergencyLighting will
be length EmergencyLighting.MaxLights (a static class property) instead of
necessarily being length 20. They will still all have the same length, it's
just that that length will be longer than 20 if SSLA is installed.
LOGGING
This ASI produces a SirenSettings.log file in your game directory. It records:
- Every loaded SirenSetting, its name, its ID, and its internal index
- Every loaded vehicle, its name, its siren ID, and the index it was matched to
- Any conflicts, where two SirenSetting entries have the same ID.
LICENSE
Please link to an official upload instead of redistributing this yourself.
CHANGELOG
2.0.2: Remembered to update file version properly.
2.0.1: Fixed some bugs leading to crashes.
2.0.0: Enabled the use of up to 32 sirens. Also reworked RPH compatibility and
added FiveM support.
1.1.0: Removed compatibility with RPH build 1.78 (for GTA build 1868.1). Added
compatibility with RPH build 1.81 (for GTA build 2060).
CREDITS
cp702: Author
LMS: RPH integration help
LMS, alexguirre: Research assistance
Cartres, Jacobmaate, PNWParksFan: Screenshots
Cartres, Officer Failz, Jacobmaate, NefariousBonne: Testing
PNWParksFan, SuperStumpje, Swed, 11john11: Testing
Cartres, NefariousBonne, Officer Failz, PNWParksFan: Test vehicle creation
Првпат Додадено: Јули 3, 2020
Последно Ажурирање: Ноември 2, 2022
Последно Симнување: пред 7 минути
138 Коментари
This mod raises various siren limits in GTA V.
The per-vehicle siren limit is raised from 20 to 32. Vehicles can now have
siren1 through siren32, which are all fully functioning and independent. The
siren glass limit is also raised to 32. Note that the limit of 128 total bones
on a vehicle still exists.
The maximum value of a siren setting ID in carcols is raised to 65535. In the
base game, siren settings can conflict if one of them has a value over 255.
Now, siren setting IDs can go up to 65535 without conflicting with each other.
This mod also expands the maximum number of unique siren settings you can have.
If you have 400 cars, and they all have unique light patterns, that'll work.
INSTALLATION
Copy the included ASI to your game folder.
USAGE
For additional lights, just use siren21 through siren32 and add extra entries
to the siren settings in carcols.meta. Again, note that there is still a limit
of 128 total bones on a single vehicle.
For the increased ID limit, just use a number bigger than "255" as the ID.
The values 0, 255, and 65535 are reserved, so don't use those specific values.
No additional configuration is required.
RPH USERS
SSLA does not require RAGEPluginHook, but it is compatible with it. However,
it is ONLY compatible with the latest version! RPH version 1.98 has a
compatibility patch that will play nicely with SSLA v2. The latest RPH version
can be found bundled with LSPDFR at https://www.lspdfr.com, or on the
RAGEPluginHook Discord server.
If you had RAGEPluginHook and SSLA v1, you may have had a compatibility DLL in
your Plugins folder. This DLL is no longer required and should be removed. RPH
now talks directly to SSLA.
RPH plugins that deal with emergency lighting will continue to function, but
may need to be updated to support lights 21 through 32.
FIVEM USERS
SSLA v2 is compatible with FiveM. Each user must copy the ASI into the plugins
folder in their FiveM Application Data.
RPH DEVELOPERS
In RPH version 1.98 and up, the Lights member of an EmergencyLighting will
be length EmergencyLighting.MaxLights (a static class property) instead of
necessarily being length 20. They will still all have the same length, it's
just that that length will be longer than 20 if SSLA is installed.
LOGGING
This ASI produces a SirenSettings.log file in your game directory. It records:
LICENSE
Please link to an official upload instead of redistributing this yourself.
CHANGELOG
2.0.2: Remembered to update file version properly.
2.0.1: Fixed some bugs leading to crashes.
2.0.0: Enabled the use of up to 32 sirens. Also reworked RPH compatibility and
added FiveM support.
1.1.0: Removed compatibility with RPH build 1.78 (for GTA build 1868.1). Added
compatibility with RPH build 1.81 (for GTA build 2060).
CREDITS
cp702: Author
LMS: RPH integration help
LMS, alexguirre: Research assistance
Cartres, Jacobmaate, PNWParksFan: Screenshots
Cartres, Officer Failz, Jacobmaate, NefariousBonne: Testing
PNWParksFan, SuperStumpje, Swed, 11john11: Testing
Cartres, NefariousBonne, Officer Failz, PNWParksFan: Test vehicle creation
The per-vehicle siren limit is raised from 20 to 32. Vehicles can now have
siren1 through siren32, which are all fully functioning and independent. The
siren glass limit is also raised to 32. Note that the limit of 128 total bones
on a vehicle still exists.
The maximum value of a siren setting ID in carcols is raised to 65535. In the
base game, siren settings can conflict if one of them has a value over 255.
Now, siren setting IDs can go up to 65535 without conflicting with each other.
This mod also expands the maximum number of unique siren settings you can have.
If you have 400 cars, and they all have unique light patterns, that'll work.
INSTALLATION
Copy the included ASI to your game folder.
USAGE
For additional lights, just use siren21 through siren32 and add extra entries
to the siren settings in carcols.meta. Again, note that there is still a limit
of 128 total bones on a single vehicle.
For the increased ID limit, just use a number bigger than "255" as the ID.
The values 0, 255, and 65535 are reserved, so don't use those specific values.
No additional configuration is required.
RPH USERS
SSLA does not require RAGEPluginHook, but it is compatible with it. However,
it is ONLY compatible with the latest version! RPH version 1.98 has a
compatibility patch that will play nicely with SSLA v2. The latest RPH version
can be found bundled with LSPDFR at https://www.lspdfr.com, or on the
RAGEPluginHook Discord server.
If you had RAGEPluginHook and SSLA v1, you may have had a compatibility DLL in
your Plugins folder. This DLL is no longer required and should be removed. RPH
now talks directly to SSLA.
RPH plugins that deal with emergency lighting will continue to function, but
may need to be updated to support lights 21 through 32.
FIVEM USERS
SSLA v2 is compatible with FiveM. Each user must copy the ASI into the plugins
folder in their FiveM Application Data.
RPH DEVELOPERS
In RPH version 1.98 and up, the Lights member of an EmergencyLighting will
be length EmergencyLighting.MaxLights (a static class property) instead of
necessarily being length 20. They will still all have the same length, it's
just that that length will be longer than 20 if SSLA is installed.
LOGGING
This ASI produces a SirenSettings.log file in your game directory. It records:
- Every loaded SirenSetting, its name, its ID, and its internal index
- Every loaded vehicle, its name, its siren ID, and the index it was matched to
- Any conflicts, where two SirenSetting entries have the same ID.
LICENSE
Please link to an official upload instead of redistributing this yourself.
CHANGELOG
2.0.2: Remembered to update file version properly.
2.0.1: Fixed some bugs leading to crashes.
2.0.0: Enabled the use of up to 32 sirens. Also reworked RPH compatibility and
added FiveM support.
1.1.0: Removed compatibility with RPH build 1.78 (for GTA build 1868.1). Added
compatibility with RPH build 1.81 (for GTA build 2060).
CREDITS
cp702: Author
LMS: RPH integration help
LMS, alexguirre: Research assistance
Cartres, Jacobmaate, PNWParksFan: Screenshots
Cartres, Officer Failz, Jacobmaate, NefariousBonne: Testing
PNWParksFan, SuperStumpje, Swed, 11john11: Testing
Cartres, NefariousBonne, Officer Failz, PNWParksFan: Test vehicle creation
Првпат Додадено: Јули 3, 2020
Последно Ажурирање: Ноември 2, 2022
Последно Симнување: пред 7 минути
@arofaz its in the grand theft auto main directory
@zttK how did yo fix it?
@zttK i have reinstalled the whole game -> installed new mods but the problem came back.
bro please, be so kind and tell us how did you fix it with steps :-) would appreciate!
@arofaz your gonna have too msg me on my dm here
@Josh Nathan go on gta v main direct and right click gta v if u right click gta v go on properties and click on compatibility if u see a check on compatibility mode uncheck it it should fix the problem.
@zttK my compatibility mode was off by default and it still crashes lol
@arofaz that's strange bc @Bunster92 said about compatibility mode needs to be turned off I'm pretty sure u have to deselect it.
Funny thing. It causes game crash when turning on emergency lights and sirens while using ENB like quantv.
@arofaz @GenSec Just find it out you don't need to install this anymore on the updated gta v, I'm using this for LSPDFR btw no crash after i uninstall this so yeah you don't need this anymore
Bruh i have a issue i never even had before using this. My game Hard crash's when I turn on a siren or the cops even come near me in a car. everything in game loads fine. but once you want to kill a couple NPC's or Try to raid the Military base to get away with a jet or something once a cop spawns the game hard closes when you think your getting away with the jet. like this issue probably is happening to a lot of people and i have cars that NEED this.
@arofaz I had this issue til now, what worked for me was to turn off compatibility on the ragepluginhook.exe, playGTAV.exe, and GTA5.exe.
Yeah they needa update this issue but im glad I fixed the problem
Can this thing be fixed?? it's taking this long to fix it.
I turned off compatibility mode, but now enb isn't working anymore.
Any plans on updating this to the newest FiveM build?
Once I installed this to my Plugins folder and start up FiveM I get an error code saying " SirenSetting_Limit_Adjuster log creation failed. Logging has been disabled. Error: Access is denied" Is there a solution to this?
So this doesn't work in compatibility mode which is needed for all ENB and Reshades. That sucks having to choose one or the other.
Just realized you can rename the reshade dll to dsound.dll and it runs without compatibility mode, allowing both this mod and reshade to run fine (no good for ENB though)
For anyone else having issues with random crashes when you activate the emergency siren, I can confirm my issue was fixed by disabling compatibility mode for gta5.exe
Installed it in my fivem, but since our server runs 2944, the asi won't load saying:
[ 2406] [b2944_GTAProce] MainThrd/ Unable to load C:\Users\hightower\AppData\Local\FiveM\FiveM.app\plugins\SirenSetting_Limit_Adjuster.asi - this ASI plugin does not claim to support game build 2944. If you have access to its source code, add `FX_ASI_BUILD 2944 BEGIN "\0" END` to the .rc file when building this plugin. If not, contact its maintainer.